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Portal
Crab Pincer
Inspired by the mechanics of a crab’s pincer, this project explores how a simple biological joint can become a computable structural logic. I studied the pincer’s geometry, articulation, and force behavior, then translated it into a parametric portal/bridge prototype. The outcome is a form that feels lightweight yet strong, where structure and motion are designed together—testing how biomimicry can drive both aesthetics and performance.
Inspired by the mechanics of a crab’s pincer, this project explores how a simple biological joint can become a computable structural logic. I studied the pincer’s geometry, articulation, and force behavior, then translated it into a parametric portal/bridge prototype. The outcome is a form that feels lightweight yet strong, where structure and motion are designed together—testing how biomimicry can drive both aesthetics and performance.
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Inspired by the mechanics of a crab’s pincer, this project explores how a simple biological joint can become a computable structural logic. I studied the pincer’s geometry, articulation, and force behavior, then translated it into a parametric portal/bridge prototype. The outcome is a form that feels lightweight yet strong, where structure and motion are designed together—testing how biomimicry can drive both aesthetics and performance.
Inspired by the mechanics of a crab’s pincer, this project explores how a simple biological joint can become a computable structural logic. I studied the pincer’s geometry, articulation, and force behavior, then translated it into a parametric portal/bridge prototype. The outcome is a form that feels lightweight yet strong, where structure and motion are designed together—testing how biomimicry can drive both aesthetics and performance.
Explorations
Ideas, Experiments, and Questions in motion
This space is a living archive of ideas in progress

- spanning computational design, sound and light experiments, robotics, kinetic systems, theory, and academic inquiry. Some explorations are speculative, some unresolved. Together, they reflect my curiosity-driven approach to learning, testing, and understanding design beyond defined outcomes.
Osteon in Coon Maze
Bone & Silkworm
This exploration merges two natural logics: the porous strength of bone osteons and the layered continuity of a silkworm cocoon. I developed a maze-like spatial system where section profiles evolve through a controlled permutation process. The design becomes an inhabitable “growth” artifact—part pavilion, part landscape—testing how porosity, gradient density, and enclosure can be generated through biological analogies.
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The Woven
Kinetic Pavilion with Life
A pavilion born from the intelligence of weaving, knitting, and nesting—where structure behaves like a living fabric. I translated woven patterns and web-like organizations into a kinetic system that can shift in density, openness, and spatial rhythm. The project investigates how repetitive micro-actions (threads, nodes, tension) can scale into architectural experience—creating a lightweight environment that feels simultaneously ordered, organic, and responsive.
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Generative Patterns
Cancer Cell Nesting, HIV Progression & Algae Microscopy
This project begins inside the microscope—tracking patterns of cell nesting, viral progression, and algae structures—and ends as a generative design study. I extracted visual rules from biological imagery (growth, clustering, mutation, boundaries) and translated them into pattern systems for design. The work is less about copying nature’s forms and more about learning its behaviors—how complexity emerges from simple, repeated transformations.
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Alga Dome
Furniture Design & Alga Dome
Self-Supporting Organic Pavilion
A code-driven study where object-oriented logic and biomorphic inspiration meet physical form. I developed a self-supporting dome/pavilion language derived from branching and aggregation behaviors seen in algae. The same generative principles informed furniture-like elements—blurring the line between object and architecture. The focus was on building a clear computational method: define rules, iterate rapidly, and let structure emerge through controlled growth.
Elastic Skins
Interactive & Kinetic Facade Systems
An adaptive façade study using a modular “elastic skin” logic. I explored how façade panels can shift in pattern and depth—responding to environmental data and performance intent. The system tests how repetition can still feel alive: gradients, pixel-fields, and controlled variation create multiple façade “states.” The core idea is responsiveness—not as a gimmick, but as a design language that connects climate, comfort, and visual identity in the concept of Plasticity.
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Thermal Fluids
Interactive & Kinetic Facade Systems
This façade experiment is shaped by the behavior of thermal flow—how heat moves, collects, and disperses. I translated fluid/thermal simulations into perforation density, surface texture, and façade layering. The output is a material-like system that reads as both data and ornament. It’s an inquiry into performance aesthetics: can climate logic generate a façade that is visually rich, yet grounded in measurable environmental behavior?
Perfecting Digital Data
Constructing the Physical & Digital Masses
A critical look at reality capture: laser survey, point clouds, and the translation of the physical world into digital artifacts. This study explores where accuracy is gained, where it is lost, and how “noise” becomes part of the model. By reconstructing massing from scan data, I questioned what we consider truth in digital representation—and how design decisions subtly begin even before modeling, at the moment data is captured.
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Perfecting Laser Data 
Differentiating the Physical & Digital Masses
A continuation that dives deeper into error, bias, and interpretation in point-cloud workflows. Instead of treating scans as neutral, I explored them as political and procedural—dependent on tools, settings, intent, and what gets filtered out. The work reflects on digital reconstruction as an act of authorship: the model is never purely “found,” it is edited into existence through decisions that shape geometry, perception, and narrative.
Herb Pot
Mini Spice Garden - 3D Printed
A compact, digitally fabricated herb pot designed as a small ecosystem. I developed a multi-chamber concept that separates water, nutrients, and soil, testing different media (hydrogel beads, fibers, substrates) and growth support. The form is designed for 3D printing/CNC workflows and easy maintenance. It’s a practical experiment in product-scale bio-design—where fabrication logic, usability, and plant behavior meet.
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Sculpture of Life
Geology + Biology +Technology
A fabrication-driven sculpture that blends geological layering with biological branching. The project investigates how a single generative rule can produce multiple readings: mineral, organism, artifact. Through iterative modeling and fabrication strategies, the form evolves as an interplay of voids, ribs, and gradients—like a frozen moment of growth. The intent is to make “life” legible through structure: something you can read, not just view.
Tiny House - Data Cells
Data Driven Fabrication &   Modular Construction
A transformable micro-dwelling concept (tiny house scale) driven by the metaphor of cell mutation—spaces that reconfigure based on use. I explored how structure, envelope, and internal layout can shift between modes, allowing the same footprint to behave like multiple homes. The design frames transformation as a spatial intelligence: compact, efficient, and expressive—where architecture adapts to time, occupancy, and activity.
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Tiny House - Data Mutations
Interactive & Transformative Space Design
This phase focuses on the mechanics and systems: telescopic modules, expandable balconies, and interior transformations. The project maps different occupancy modes—single, family, dining, social—using a rule-based approach to spatial expansion. The ambition is to turn flexibility into a designed experience rather than an afterthought, where movement, sequence, and adaptability are integrated into the architecture’s identity.
World Library
Anchors, Materials, Locations, Levitations & Languages as DATA
A speculative “world library” imagined as a vertical archive of matter, memory, and meaning. I explored how knowledge can be represented not just through books, but through materials, anchors, and languages—a structure that feels like a floating taxonomy. The project is about narrative architecture: building a world where content shapes form, and where the library becomes a symbolic instrument for connecting cultures, locations, and collective intelligence.
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Nested Skypods
A Bionic Tower (Eggs, Golden Angle & Vegetation Skins)
A tower concept built from repeating “skypods” inspired by eggs and natural packing logics. Using the golden angle as a generative driver, the pods create a spiraling organization that balances variety and order. The skin integrates vegetation as a climate layer and identity system. The project is a study of bio-digital verticality: how growth rules, modular habitats, and environmental skins can merge into one coherent structure.
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Nested Skypods
System Studies & Pod Ecology
A deeper exploration of pod morphology, aggregation, and structural continuity. I studied how a repeated unit can evolve through scale, orientation, and porosity—creating distinct spatial qualities while staying within a consistent rule-set. The project frames high-rise design as an ecosystem: pods as habitats, voids as breathing zones, and skins as living interfaces. It’s a prototype for vertical architecture that feels assembled—and grown—at the same time.
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Park Network & Pavilion
Shortwalk, Radiation Nutrition & Algae Agent (I)
A landscape/urban investigation that reads the city as a network of flows—movement, ecology, and resource exchange. I mapped park systems and proposed a pavilion strategy shaped by an “algae agent” concept: using growth logic as a design tool. The work explores how environmental factors (sun/radiation, water edges, connectivity) can drive form-making—turning infrastructure and ecology into a readable spatial narrative.
Park Network & Pavilion
Geometrical Algae Pavilions (II)
This phase focuses on pavilion morphologies derived from elemental/geometric systems and material logic. I explored structural supports, skins, and pattern density as if the pavilion is a cultivated organism. The result is a family of forms rather than a single object—each tuned to a slightly different condition. It’s an experiment in scalable bio-inspired design: a repeatable method that produces a diverse pavilion “species.”
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Fabrication Influencers
Materials Offering Manipulations & Deviations Among Data
A thesis-direction collage where nature, code, and fabrication meet as one system. I explored how materials can be “grown” or transformed through machine processes—guided by patterns found in natural forces and datasets. The project frames fabrication as intelligence: not just making objects, but creating material behaviors. It’s a research stance on biodigital practice—where experimentation becomes a method, and deviations become discovery.
New Age Fabricators
Nature Mimicking Manipulative machines
These 5 five speculative “new-age” 3D printers that treat fabrication as nature-like growth rather than conventional extrusion. The Charge Printer uses electrical discharge through sand and metal dust to grow fulgurite-like branching structures—envisioned as coral-anchoring substrates to support ocean ecologies. The Disruptive Printer manipulates sedimentation using controlled air/gas flow around seeded forms. The Orbital Printer deposits materials through multi-axis rotation and gravity with directional injection. The Aggregator Printer fuses multi-material infusions into emergent morphologies. The Thermal Printer controls bismuth crystal growth and oxidation color through data-driven cooling gradients.
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©2019 by ARKITEC Studios

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